1.16.2011

My Time at Sendai: A Former EGM Editor Speaks - Part 1

Happy Birthday Radd's Basement!
On the second anniversary of this blog, I look back and realize I’ve never really talked about my time at Sendai (as an assistant editor of Electronic Gaming Monthly) in any sort of detail. I got on the subject with a friend recently, and thought it would be fun to recount my brief but life-changing adventure in the video game industry. The view from that side of the fence is a bit different than you might imagine. Maybe you’ve been there yourself and you're interested in another perspective, maybe you want to hear my story, or maybe you’re just plain bored. For those who don’t know the story, or don’t know the whole story, here it is…

The Birth of a Gamer

If you open an issue of EGM from November of 1991 to May 1992, you’ll see the name Ray Price listed in the masthead as Assistant Editor. Masthead. I didn’t know what that word meant until I worked there. Anyway, Ray Price is me. I worked at what was at the time called Sendai Publishing Group, situated at 1920 Highland Ave. in Lombard, IL, a mere 30 minutes from my home at the time.  Although the building is still there, the office is not. Sendai Publishing was the home of Electronic Gaming Monthly magazine (among others, such as Mega Play, Super NES Buyer’s Guide, Super Gaming, Computer Game Review, etc, etc…). I’m your average, everyday dope who had the good fortune of a visionary father who brought home "Fairchild Channel F", arguably the first home cartridge-based video game system when I was a mere four years old. While growing up gamer is commonplace for today’s youth, back then I was a rare breed whose earliest memories were of gaming, and who in turn grew up living breathing and sleeping gaming. I didn’t enjoy board games or card games, and still don’t. They don’t challenge me the way video games do. 

I grew up in Cicero, IL. A nasty, horrible, cramped south side of Chicago suburb, situated near a horse racing track, sewage treatment plant and next door to a tavern. Graffiti and regular burnings of our picnic table were common, as was holding your parking spot on the one-way streets with kitchen or lawn chairs. These were the stomping grounds of late notorious gangster Al Capone, and just a delightful place to live. That last bit was sarcasm.  Fortunately my parents had the good sense to never allow me out of the house, so I developed quite an imagination and being left-handed, a creative mind as well. Unfortunately I couldn’t draw, but I did build things, (usually out of Legos) and eventually write things to express myself. Because it was such an awful, terrible, filthy neighborhood I wasn't sent to the public school, but rather to Redeemer Lutheran School in Cicero. It’s not there now. In fact nothing in that town is written in English anymore, so I couldn't even tell you what IS there now (that's not racist, that's a fact).  Anyway, I was one of eight or so kids in my class, so my early education was excellent, which is why today I can do basic math without a calculator and jot down semi-coherent ideas with a keyboard, or God-forbid even a pencil and paper.

So what does this have to do with me working at Sendai? How does an average chump reach such a lofty position in the world of gaming? Well it was at this humble Lutheran institution that my road to Sendai would begin. Among the friends I made there were Paul Ojeda, who would also end up at Sendai, but at a much later date than me, and Martin Alessi, who gamers everywhere would come to know as one of the famous EGM Review Crew.

Super Mario Bros.

Let’s fast forward past some really boring crap after Kindergarten. By 8th grade, I’d graduated from the Fairchild to the Atari 2600. I was enjoying classics like Combat and Pac-Man (because they came with the system), and even E.T. (Yes I owned a copy that didn’t end up in the infamous landfill, pretty sure I still do). One day, Martin invited me over to his house to play his new Nintendo Entertainment System. I was skeptical, I really loved my Atari. But he assured me that I’d never seen anything like it. My life changed that night. He flipped the door up and slid in the Super Mario Bros. Game Pak (because Nintendo called their games "Game Paks" not "cartridges" to distance themselves from the video game crash of the 80s). My mind was completely blown. I’d never seen or heard anything like it. From that day my entire life was focused on having this in my home too. I didn’t want to go home that night. But I eventually had to return to my stinking, Nintendo-free house, if for no other reason than to eat food to survive. But 8th grade graduation proved lucrative and I soon owned my own Nintendo Entertainment System and Super Mario Bros Game Pak™. I think all the time before that could be considered casual gaming. The NES turned me hardcore gamer. Shortly after, my parents moved me out of Cicero, IL to Lockport, IL, (a small town situated at the ass-end of nowhere) where more of the Sendai legacy would take shape.

...and the rest

I kept in touch with my friends from Cicero while I began attending Lockport High School. There I befriended a few strange fellows who would also join the Sendai ranks at one point or another. I could never be found in a hallway or a classroom without a copy of the Nintendo Fun Club Newsletter (the predecessor to Nintendo Power). While in Freshman Biology class a strange bit of good fortune occurred. The fellow that just happened to sit at my lab table (who would become my lab partner and eventually stand up at my wedding) was also an avid gamer. He asked to page through my latest issue of NFCN (it was issue 3 as I recall). His name was Mark Sarnecki. In English class later that same year I was again asked for a lend of the NFCN by a tall and deep-voiced fellow with glasses named Danyon Carpenter who would eventually be best man at my wedding. Finally, I came across a wonderfully smart and hilarious fellow named Scott Parus who joined us in many tabletop role-playing adventures, paintballing weekends and gaming nights. I introduced the three, and we became an inseparable clan of high school nerds with aspirations of… Well, no aspirations really, just a need to laugh, have fun, roll dice in role-playing games and play video games. All of these names would eventually appear in the pages of EGM. Danyon as Senior Editor, Mark as Associate Editor and Scott would go on to inherit the mantle of Sushi-X from Ken Williams for a time. It was also during our role-playing days that I created my “Radd” moniker, for no other reason than it was a cool “future-heroic sounding” name for our Robotech RPG.

Four years passed. I was 18, failing out of high school and on a road to nowhere. I’d never started drinking, smoking or doing the reefer; I and my cohorts had remained very "White and Nerdy" (borrowed from a Weird Al Yankovic lyric,  further solidifying my geek status). They were at least going to graduate; I didn’t have much but my love of gaming.
  • By the way, a side note for those thinking that I was failing because of excessive gaming, I assure you that was not the case. I was failing because I’d become bored with my education and felt I’d learned all school had to teach me. I just wasn’t getting anything out of Shakespeare and Advanced Algebra. And being a gamer, I wasn’t exactly popular, and high school kids can be cruel as any non-popular person knows. Gamers weren’t common back then. There weren’t Halo parties back then. I was different and therefore scheduled for daily ritual punishment by the “normals”. I’m not blaming my failings at the time on anyone else; high school just wasn’t my thing, I tended to walk to the beat of my own drummer and still do. I have never really wanted to be a part of the “system” if you will. I’ll leave that to you “normals”.
A New Hope

At this point I was still keeping in touch with Martin on a semi-regular basis. One day he called and asked if I’d seen the latest issue of Electronic Gaming Monthly.  “Dude, first images of the Super Nintendo!”, were his exact words.  Although I'd never heard of the magazine, I dropped the phone and flew to Jewel to pick up a copy. I was really excited to see the Super Nintendo, but I noticed the magazine also had a wealth of engaging gaming news and information I wasn’t used to seeing.  Remember, gaming wasn't mainstream back then, so there wasn't much out there to appeal to us.  So seeing this magazine really made me swell with pride that I wasn't alone in my love for gaming.  Going back through history, this was the second issue of EGM, of which I still own a single copy which is not for sale at any price before you greedy punks ask! It then became a regular purchase for the next few months, and on release day my friends and I would tear through the latest issues like wild dogs, hungry for the latest news from the world of gaming.

Just before high school ended I got another call from Martin. He was excited to tell me some big news. He explained that out of curiosity he’d skimmed the opening pages of EGM and happened to notice they were based in Lombard, IL. While Martin still lived in Cicero, as luck would have it every weekend he saw his dad, who just happened to live in Lombard. So he dropped in at the EGM offices, explained his love for gaming and they gave him a job! WOW! How awesome is that!? My friend WORKS at EGM!! For the few hardcore gamers like us in the world, it was a dream job! Hell, it was a dream to even know a guy who worked there (or so you would think when you were an 18 year old gamer who was going to fail high school and had no plans for life after getting kicked out of high school for not showing up).  So I had to ask, “Are they hiring?” He replied, “Not right now. But eventually they will, and your name has been mentioned. I’ll get you in here.” I wanted to cry. This was my dream come true. This was how I was going to spend my life. Who needed high school? I had gaming. And it was going to carry me through life like a cool spring breeze.

Or was it?

It’s 1:30 AM and I'm tired.  Continued in Part 2.

11.08.2010

The Radd's Basement Logo Museum

Now that I've completed my latest redesign, you might be thinking: "Wow, he sure does change this place a lot for a blog that nobody visits." Well my uninformed friend, a little bird (named Google Analytics) told me that more than a few people come here!  I'm currently ranked...  Well, it's higher than you might think, but to give you a frame of reference, it's less than Amazon.  And less than Google, and less than Yahoo.  Less than Microsoft, less than porn sites, less than other blogs...  Hmmm, looks like not a lot of people come here.  So I guess I change it for my own enjoyment ya jerks!

We're coming up on the 2nd anniversary of this blog, and I've changed it a lot in that time.  I thought it would be fun to look at the logos I've designed since things started (now with free bonus theme music!)




Theme song: Sega Mega CD System - We always played this music at EGM, reminds me of working there.


This is the first logo I designed when the blog started.  I remember I was sitting there with a bloody nose and drainage tubes sticking out of my nostrils from my surgery.  I was bored and had been thinking of re-starting my website for a while.  So I logged into Blogger and got to work.  This logo of course is based on the Electronic Gaming Monthly logo of the 90's using Adobe's AntiqueOlive Nord Italic font.  Simple and easy.




Theme song: Metal Gear Solid Main Theme - One of the greatest pieces of music of all time, I played this while designing this logo.


No matter how good I think my work is I eventually get tired of it.  I got to work on a new logo, and I had been playing a lot of Metal Gear Solid, so I came up with this one.  If you look hard enough you can find a font that looks like every logo in the world.  I used the most powerful tool in the world, it's called Google.  I typed "Metal Gear Solid font", and had a new logo 30 minutes later.  This logo is based on the special edition of MGS2, called Metal Gear Solid 2: Substance.




Theme song: The Hampsterdance Song - No comment.


This one...  Will take some explaining. See, sometimes I'm just bat-shit crazy.  This happens a lot around the first of April.  Every April 1st a band of rogue hamsters take over the blog and vandalize it.  I've been unable to prevent this the past two years, maybe it'll be different next year.  Anyway this logo seems to be based on the Metal Gear Solid 3: Snake Eater logo, but made by hamsters.  This led to the creation of...




Theme Song: Snake Eater - The James Bond inspired opening track to Metal Gear Solid 3.


...a proper Metal Gear Solid 3 logo, based on the special edition of Metal Gear Solid 3, Subsistence.




Theme song: Transformers The Movie Theme - 80's cheese inspired this logo.


One of my favorites, this one took some time to get just right.  Made to look like the cardboard flap on the top of every Transformers toy box.  Made it easy to tell when I was getting Transformers as birthday and Christmas gifts, because you could always feel that flap inside the wrapping paper.




Theme song: Pac-Man Championship Edition - The thumping backbeat to the speedy sequel to Pac-Man.


And this brings us to the current incarnation, the Pac-Man logo.  One of my favorite games ever, Pac-Man just celebrated his 30th anniversary, and stands the test of time.  So what better way for me to pay tribute than to rip off his font.  For the first time I also used a matching background image for the site.  Around Halloween time the site became haunted by ghosts, and I thought a matching logo would look cool, so I hung on to it.



There was also a failed Super Mario Bros logo, but I didn't like the way it came out so I never used it and must've deleted it.  Maybe someday I'll bring it back around.  So um, there you go.

Radd's Basement - Wasting your time better than a game of Farmville.

11.02.2010

Funny story...

I got a text message from @duckhead around 10:30 PM last night:

So I call him up. Turns out he was out running, and saw an arcade cabinet in someone's garbage. Not only an arcade cabinet, but it looks like it has six buttons. It couldn't be... Could it? A Street Fighter II machine? In the garbage? It was dark and he just had a chance to do a quick inspection but it looked complete. He wondered if he should maybe grab it and bring it home before someone else comes along. I was in my Jeep and at his house within ten minutes.

We hopped in his pickup truck and drove a mile or so down the road to the house in question.  Sure enough, there's a full size arcade cabinet, with two six button joysticks.  This is too good to be true!  On closer inspection we got a good look at the marquee on top of the machine and saw this:

Yep.  This was a "Street Fighter The Movie" cabinet.  Yes, the horrible game based on the horrible 1994 feature film starring Jean Claude Van-Damme that's so horribly horrible that I act like I've never heard of it when people mention it to me.

Well, an arcade cabinet is an arcade cabinet, and this one was FREE, no matter how terrible the game inside.  So without a second thought we used our years of arcade expertise to quickly disassemble the machine and lift its heaviness into the truck bed.

On returning to his garage, we were astonished to find that the only things missing were the actual game JAMMA (who cares right?) and the monitor.  Everything else, lights, buttons, joysticks, coin mechs, power supply, and the cabinet itself are in fantastic shape. What a find!

He has plans to turn it into a Capcom Multi-CPS machine which will be pretty awesome when it's finished.  Replace the old buttons and joysticks, replace a few rusty bolts and a good dust and polish, and that machine will look brand new.  It won't be as cool as mine of course ;) but it'll be pretty damn sexy.  I'll ask him for some before and after pictures for you to check out.


10.31.2010

Happy Halloween (a real holiday)


Carved this today...  Better late than never.

6.03.2010

Possibly the coolest thing ever...

This was originally sent to me by @grafxguru73 months ago, and I finally got around to checking it out.  So some crazy internet dude with a copy of Flash and a lot of free time made a version of Super Mario Bros. where you can not only go through the game as Mario like normal, but as other popular 8-bit characters like Simon Belmont and Mega Man. It's absolutely ridiculous how fun this is, click below to play it yourself, you'll need Flash installed or enabled, sorry iPhone users...


If you have a gamepad connected to your PC, you can play it with that using JoyToKey to emulate the game's keyboard functions. I did just that, and it made playing it much easier and more fun!

The creator also just released a trailer for the next version of Super Mario Bros. Crossover, featuring a cool new character: